Ideas of having some mega gamingsessions during the holidays went down the drain with nasty flu. Since my painting table was invaded by my wifes puzzle also the painting progress has been slow. (To be fair it is her table originally and she has done a puzzle on it for last ten years every Christmas holiday so I can't complain too loudly.)
With that said I have slowly come into gear first with some 15 mm Legio Heroica crusaders to use as Saga warband - or with reinforcements perhaps in Lion Rampant.
At the same time I have been slowly working on getting Sipahis of the BFaS ottoman Skirmish force into playing condition. Motivation on this hs been somewhat lackluster - we are eagerly waiting for the Deluge to see what changes
Warband has been fun change - limited amount of figures and somewhat different color schemes.
Still a work in progress, but seems to proceed rapidly whenever I find time to work on it.
As a side project I have aqcuired larger playing surface 200cm by 120cm. With a wish to fill it with troops next game has been agreed to be Pike and Shotte Italian wars.
My opponent will be bringing his exquisite Venetians whom I aim to thrash with brutal numerical superiority in a scenario inspired by Agnadello.
Hence I needed to dig up the Black Band landsknechts who were overtaken in painting queu by the BFaS troops over a year ago.
My intention was to add some finer details, but I ended just painting bases in different shades of green - one of the stages I hate. At the same time I did same operation on some Ronin figures, some fencing and touched up the sides of some sipahi bases. I may still have time to do some work on the band before the game on Sunday, but these guys will be deployed less than ready.
Joululoman pelisuunnitelmat kariutuivat sitkeään flunssaan, maalaus on pitkään takunnut. Hitaasti kuitenkin teko vaihde alkaa löytyä. Legio Heroican ristiretkeläisiä Sagaan, hidasta edistystä ottomaani ratsuväen parissa ja pitkästä aikaa töitä Pike and Shotte Italian sotien joukkojen parissa.
perjantai 30. tammikuuta 2015
lauantai 22. marraskuuta 2014
Division game AAR - divisioonapeli pelipäivänä
So for the Nordic games day we staged a division size game at my local library.
I had a Polish crown division, consisiting of force of pretty strong light and elite Cavalry regiments, Basic strength volunteer and Dragoon regiment, overstrength infantry regiment and some additional units.
My opponent brought a garrison division with two barestrength national infantry regiments, regiment of national reiters, minimum strength regiment of dragoons and some additional artillery and musketeers.
To my great surprise the Swedish commander, heavily outnumbered decided to use his forces for a surprise attack. With the large difference in strength points he decided to use a surprise attack - giving him forward deployment, assisted with an additional artillery barrage and some field fortifications to cover his flanks.
For additional effects he rolled major panic, good omens and march losses to my troops.
I won recon, uncontested, by throwing the light regiment to the task. Hit by march losses earlier that regiment took further losses by having troops straying during recon - so the regiment deployed in two different parts and quite battered even before the game began. For good measure this same regiment was hit by panic on turn one.
Even with dragoons detailed for flank attack and light regiment deployed in advance position I had trouble fitting all my troops to the deployment area. (We had slightly too narrow table, in future deployment area should probably be fixed for full size in such cases.)
Since I knew I had to take two rounds of fire without firing back I had a screen of less valuable troops between my heaviest hitters and the Swedish artillery.
In hindsight - this was a risky tactic.
I survived the initial barrage relatively unharmed and with formation almost intact.
On round 1 of actual game I tried to maneuver my troops forward to a position where they could charge the enemy next turn without being subject to musketry this turn. I simply could not get them all to position where they would not have been subject to case shot by artillery.
Losses to case shot cause automatic morale tests and with these fumbled I had fleeing troops crashing into ready troops, causing both disorder and panic as they fled from the Swedish guns.
By the end of round 1 my hussar banner had fled the field, elite cavalry regiment was in severe disorder, volunteer regiment was in disorder, largely fleeing and covering the field of fire of the infantry and artillery and elements of the light cavalry that had deployed to Swedish flank had been shot to flee offboard.
By the end of round 2 Volunteers have been wiped out in cascade of fleeing that has taken with it crews of artillery and almost the musketeers of infantry regiment.
Light cavalry regiment was within one point of breaking and elite one was in only slightly better shape.
On the plus side my falcons and 6 pdr had hurt enemy infantry, although nowhere badly enough to force panic.
My dragoons enter from the Swedish right flank, but fail to cause any panic. On Round three some shots were exchanged with no real results. Poles have taken a beating although most losses were fleeing, not killed units. I have still hold of all the scenario points, but my main force is perilously close to braking - and the game would continue for 5 more rounds.
Nice experiment, with some, but not too many, interested spectators. For demo game I had too many minis on the table or rather, we should have come to do the setup hour before starting time. We made the scenery night before, but just unpacking and organizing armies to the table took much longer than anticipated. Also the game itself ran a bit slowly with little events. So for demo purposes a skirmish might be the way to go.
On tactical level - I should have launched those troops capable of reaching the enemy on first roun in charge despite anticipated losses. Now I ended up taking those losses anyway in space of two rounds, without touching the enemy. On my left flank I should have run sideways to get more space, despite exposing new troops to gunnery. And deployed in a way that would have allowed the volunteers to get sideways without blocking the artillery from shooting. I had congested deployment area, and my deployment added to the problem.
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| Puolalaisjoukkojen keskustaa. |
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| Hyökkäävät ruotsalaiset vasemmalla, puolalaiset oikealla |
My opponent brought a garrison division with two barestrength national infantry regiments, regiment of national reiters, minimum strength regiment of dragoons and some additional artillery and musketeers.
To my great surprise the Swedish commander, heavily outnumbered decided to use his forces for a surprise attack. With the large difference in strength points he decided to use a surprise attack - giving him forward deployment, assisted with an additional artillery barrage and some field fortifications to cover his flanks.
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| Ruotsit valmiusasemissa |
I won recon, uncontested, by throwing the light regiment to the task. Hit by march losses earlier that regiment took further losses by having troops straying during recon - so the regiment deployed in two different parts and quite battered even before the game began. For good measure this same regiment was hit by panic on turn one.
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| Puolalaisten vasenta sivustaa |
Even with dragoons detailed for flank attack and light regiment deployed in advance position I had trouble fitting all my troops to the deployment area. (We had slightly too narrow table, in future deployment area should probably be fixed for full size in such cases.)
Since I knew I had to take two rounds of fire without firing back I had a screen of less valuable troops between my heaviest hitters and the Swedish artillery.
In hindsight - this was a risky tactic.
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| Ruotsalainen tulivalmistelu. |
On round 1 of actual game I tried to maneuver my troops forward to a position where they could charge the enemy next turn without being subject to musketry this turn. I simply could not get them all to position where they would not have been subject to case shot by artillery.
Losses to case shot cause automatic morale tests and with these fumbled I had fleeing troops crashing into ready troops, causing both disorder and panic as they fled from the Swedish guns.
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| Häröpallo kierroksen 1 lopussa |
By the end of round 1 my hussar banner had fled the field, elite cavalry regiment was in severe disorder, volunteer regiment was in disorder, largely fleeing and covering the field of fire of the infantry and artillery and elements of the light cavalry that had deployed to Swedish flank had been shot to flee offboard.
By the end of round 2 Volunteers have been wiped out in cascade of fleeing that has taken with it crews of artillery and almost the musketeers of infantry regiment.
Light cavalry regiment was within one point of breaking and elite one was in only slightly better shape.
On the plus side my falcons and 6 pdr had hurt enemy infantry, although nowhere badly enough to force panic.
My dragoons enter from the Swedish right flank, but fail to cause any panic. On Round three some shots were exchanged with no real results. Poles have taken a beating although most losses were fleeing, not killed units. I have still hold of all the scenario points, but my main force is perilously close to braking - and the game would continue for 5 more rounds.
Nice experiment, with some, but not too many, interested spectators. For demo game I had too many minis on the table or rather, we should have come to do the setup hour before starting time. We made the scenery night before, but just unpacking and organizing armies to the table took much longer than anticipated. Also the game itself ran a bit slowly with little events. So for demo purposes a skirmish might be the way to go.
On tactical level - I should have launched those troops capable of reaching the enemy on first roun in charge despite anticipated losses. Now I ended up taking those losses anyway in space of two rounds, without touching the enemy. On my left flank I should have run sideways to get more space, despite exposing new troops to gunnery. And deployed in a way that would have allowed the volunteers to get sideways without blocking the artillery from shooting. I had congested deployment area, and my deployment added to the problem.
Tunnisteet:
15mm,
AAR,
By Fire and Sword,
Poland,
Sweden
keskiviikko 12. marraskuuta 2014
Preparations - Valmisteluja
Preparing for a demo game during Nordic game Day at our library 15.11.
Hectic repainting for less goodlooking minis and preparation of props is well underway
I am bringing Polish force to division size game of by Fire and Sword, my regular opponent is bringing Swedes. I have a hunch I'll end up attacking since my list is rather extensive. Even though I had an agonizing choice of leaving dragoons, reiters or foreign infantry regiment off the list.
Interesting project since this is first time I am doing public demo of a game to uninitated. I have planned of having some troop info and large pictures on posters close to the table. Actual rules information I'll probably limit to nominal scale of the encounter and what the table and troops are supposed to represent. Also intersting since this is only second divisional game we have played against each other.
As an added bonus my sons asked if they can tag along and play a game of Ronin on same occasion. I was more than happy to say yes. Interesting to see if or how they pull that off on Saturday morning, after a week of school.
Pohjoismaisena pelipäivänä 15.11. demotamme kaverin kanssa By Fire and Swordia kirjastollamme.
Kiivastahtista täydennysmaalausta ja esitteiden tekoa on ollut tänä viikkona, mutta edistys on myöskin ollut selkeää.
Tuon Puolalaiset joukot divisioona kokoiseen BFaS peliin, vakiovastustajani tuo ruotsalaiset. Uskon olevani hyökkääjänä - lista on sen verran laaja. Vaikken saanutkaan samalle listalle länsimaisia ratsumiehiä, rakuunoita ja jalkaväkeä. Koska olemme pelanneet etupäässä kahakkatason peliä on hauskaa päästä vaihteeksi kokeilemaan isompaa pelimuotoa.
Pientä miettimistä on ollut pelin esillepanon kanssa. Koska yleisö on ei-pelaajia luulen, että julisteissa on lähinnä silmäkarkkia ja yleistä infoa kuvattvasta tilanteesta.
Hectic repainting for less goodlooking minis and preparation of props is well underway
I am bringing Polish force to division size game of by Fire and Sword, my regular opponent is bringing Swedes. I have a hunch I'll end up attacking since my list is rather extensive. Even though I had an agonizing choice of leaving dragoons, reiters or foreign infantry regiment off the list.
Interesting project since this is first time I am doing public demo of a game to uninitated. I have planned of having some troop info and large pictures on posters close to the table. Actual rules information I'll probably limit to nominal scale of the encounter and what the table and troops are supposed to represent. Also intersting since this is only second divisional game we have played against each other.
As an added bonus my sons asked if they can tag along and play a game of Ronin on same occasion. I was more than happy to say yes. Interesting to see if or how they pull that off on Saturday morning, after a week of school.
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| Lippuja, viirejä, inventointia, viimeistelymaalausta. Flags, pennons, finishing touches and inventory. |
Pohjoismaisena pelipäivänä 15.11. demotamme kaverin kanssa By Fire and Swordia kirjastollamme.
Kiivastahtista täydennysmaalausta ja esitteiden tekoa on ollut tänä viikkona, mutta edistys on myöskin ollut selkeää.
Tuon Puolalaiset joukot divisioona kokoiseen BFaS peliin, vakiovastustajani tuo ruotsalaiset. Uskon olevani hyökkääjänä - lista on sen verran laaja. Vaikken saanutkaan samalle listalle länsimaisia ratsumiehiä, rakuunoita ja jalkaväkeä. Koska olemme pelanneet etupäässä kahakkatason peliä on hauskaa päästä vaihteeksi kokeilemaan isompaa pelimuotoa.
Pientä miettimistä on ollut pelin esillepanon kanssa. Koska yleisö on ei-pelaajia luulen, että julisteissa on lähinnä silmäkarkkia ja yleistä infoa kuvattvasta tilanteesta.
torstai 6. marraskuuta 2014
Something rotten in Denmark BFaS AAR Jotakin mättää Tanskanmaassa
For yesterdays game I took a plunge to new list and decided to bring forth the true rulers of Scandinavia: The Danes. My opponent once again fielded his trusty Swedes - or mercenaries in Swedish service.
My force was 3 companies of 3 bases of mercenary dragoons, squadron of 4 bases of National (read mediocre) reiters, colonel Mikkel Huitfelt and possibly some local irregular fighters, snapphanar.
For scenario we got ambush: Swedes were struck with panic,( that was to hit his Reiters,) delay which left one of his guns out of board and choice of battle field that saw pigsty on edge of ambush area being moved off his deployment area.
As decoy I left one company of dragoons and deployed all my remaining troops behind the advancing blue menace. My idea was to let the evil Swede taste Danish gunpowder on round one from all possible muskets and let the national Reiters charge pellmell into the remaining artillery piece.
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| Kierros 1 Tanskalainen on liikkunut ruotsit eivät |
Round 1 At the pic Danes have moved Swedes not. Danish dragoons in the field, protected from cavalrycharge, Danish Reiters trying to reach that pesky cannon. The Swedish Reiters have suyffered from disorder, but were rallied and took defence order.
Helas, the Swedes avoided fire of dragoons totally. Snapphane sniper from the mill failed to hit the cannon, and Reiters did not reach any target. Losing their nerve from this they withdrew in disorder to about the same place they are in picture.
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| Kierroksella 2 Tanskalainen ratsuväki pahassa paikassa |
The charging dragoons and Danish reiters fought a skirmish that resulted in a draw, with both troops retreating away from the carnage.
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| Hyvin hämmentynyt eversti Hochkirch vuoron 2 lopulla. |
The Swedish colonel is flabbergasted - and so is everyone else. Snapphane in the mill takes a cannoball, while one in pigsty merely terrifies Swedish officers.
Round 3 National reiters have charged the Swedish squadron an despite receiving a salvo from dragoons and case shot from the cannon have actually managed to push home and with a draw have outperformed any expectations there were to their life or performance.
Outside picture dragoon company is fighting two others with expected results.
Rounds 4 to 6 The Reiters charge dragoons despite case shot from the arty and demolish that unit. Swedish Reiters are very slow to get organized and fail to catch national reiters.
The decoy company gets annihilated. I kill 5 bases to 4, but lose the scenario since I fail to give the enemy enough losses.
Fun and relatively quick engagement. Lessons learned - dragoons might benefit from being deployed in squadrons of 2 companies. Both the volume of fire and the the ability to benefit from salvo against larger squadrons would say so.
To actually hurt the enemy with musket fire on round 1 is pretty hard since he gets to move first. At least if he is mounted.
Snapphanar are great fun even though they failed to actually kill anything this time. That 50 cm reacvh of rifled barrels is more effective deterrent than it would actually merit.
PS: Work on Ottomans proceeds at steady pace: Gonullu and Beszli slowly getting ready for the table top.
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| Gonullu ja Beszli joukkoja. Kevyttä ratsuväkeä. |
keskiviikko 15. lokakuuta 2014
Bloody meeting at the nameless hill - verinen kohtaaminen nimettömällä kukkulalla BFaS AAR
After getting disappointing reports from the meetingengagement at the Mill and Pigsty both Swedish and Polish generals requested better information from their Colonels, who after short reorganization set out to scout a better route for the main army.
Both forces were again at 12 FP, This time I used Wallachians as standard, and instead had two banners of elite cossacks in a squadron of 6 bases. My dragoons at this time were ordered to work as two combanies of 3 bases. The Swede had let go of his armour and with the FP saved bought more bases of Reiters.
For special effect the Swede got unexpected reinforcements, I terrain for which I added a nasty little swamp to Swedish deployment zone, as close to the objective field as allowed by the rules. The Objectyives this time were top of the hill in center, enclosed field and a house closer to Polish deploymentzone.
The Swedish deployment: outside the picture on the left a banner of veteran reiters, lieutenant colonel Brahe, banner of veteran arquebusreiters, colonel, veteranreiters, squadron of dragoons and banner of reiters with major Kniephausen
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| Kierros 1 puolalaiset syöksyvät marssitahtia koko rintaman leveydeltä eteenpäin.Molemmin puolin avataan tuli karbiineilla ja jousilla. Pistoolimiehet purevat kynsiään. |
At the end of turn unexpected reinforcements effect brings banner of reiters back to the field. All the targets have been scouted by both combatants.
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| Kierros 2 oikea sivusta: rakuunat jalkautuneina, kasakat lyömässä reiterit, taustalla pancernyt iskevät veteraaneja vastapalloon. Kuvan ulkopuolella eliittikasakat ovat saamassa lyijymyrkytystä. |
Round three - My Elite cossacks flee the table. Swedish reiters on that edge get orders to move and turn towards their left - my right flank. Shot by dragoons in the house has no effect what so ever. Wallachians ride towards the Swedish dragoons. Blankenhagen with cossacks charges Kniepahausen and his cossacks who break, flee and are cut down in pursuit. (That 20/+20 movement of Polish cavalry is just deadly - in pursuit.)
Swedish dragoons fire a salvo that scares my dragoons to disorganized withdrawl from the field edge. The wallachian missile fire on the other hand makes them flee. Pancerny banner already weakened countercharges the returning reiter banner. Pancerny lose a banner and outnumbered 2-1 succumb to the iron discipline of the Swedes - turning into flight.
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| Kasakat ovat lahdanneet laidalla pyörineet reiterit, molempien rakuunat ovat vetäytyneet ja pancernin rippeet ratsastavat täyttä karkua lipettiin. Kierroksen kolme loppu. |
Round fivnothing significant happened I moved my colonel and cossacks to other side of the swamp, wallachians tried to harass fleeing dragoons with no effect. Swedes just moved closer and reorganized their losses. Seeing that Swedes could charge the wallachians at the last turn I put 4 command chits to the last initietive roll - and win with natural 1 against natural 1.
End result - draw. I had slightly less casualties in killed but more fled to make up for the numbers. Both scouted all objectives and caused heavy casualties to other. Fast and deadly encounter with two armies engaging aggressively. On my left my enemy won by stacking the numbers - allowed by my over aggressive march on the first move. My victories on the left and centre can be partly accounted to nice dice for once. So lessons for me - refuse to engage when not having local superiority, and work harder to get it - my strong groups acted in singles my opponents in pair.
sunnuntai 12. lokakuuta 2014
Segbani ready - Turkkilaisten ensimmmäinen yksikkö valmis
Finished my first Ottoman unit today. 10 bases of segban infantry ready to bring the might of sultan to the lands of infidels and defend the faithful from any cowardly incursions.
A rather disordered mob, great fun to paint and varied poses lent themselves well showing the individuality of these fighters
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| Ottomaanien segban jalkaväkeä |
Other gaming has included couple of games of Ronin with the sons. Elder trounced me with bandits agains sohei yesterday, while Younger gave beating to league of the bandits of my elder and my sohei today... Good times.
torstai 2. lokakuuta 2014
Patrol AAR - Vähemmän mestarillinen partioreissu
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| Puolalaiset vasemmalla, ruotsalaiset oikealla. Tiedustelukohteina mylly, sikala ja kahlaamo |
colonel with 4 command points, banner of pancerny, banner of cossacks, two strengthened banners of dragoons joined into a squadron of 6 bases, two banners of cossacks joined into squadron of 4 bases, banner of elite Wallachians and banner of elite cossacks plus a major to help keep the horde in order. My friend brought a Swedish skirmishforce of same nominal strength: 2 companies of dragoons at 2 bases each, squadron of armored veteran reiters of 4 bases, squadron of arquebus armed reiters of sdame strength and company of reiters with just pistols and bad attitude. To lead he had a colonel, major and a captain.
For scenario we got patrol - both getting unexpected reinforcements as extra effect.
Battle field included a river splitting the field into two with ford as one point to be scouted, two others being the pigsty in the middle and the windmill in the back. The area was known to be miserable going for horsemen with small swamps and uneven ploughed fields waiting for the unwary traveller.
(We called fields as ground that robs cavalry of impact bonus, but has no other effect.)
With my recon advantage I had option of bringing troops in from the side or deploying one unit forward - I chose the latter, pushing my elite cossacks forward in the centre.
The first round was just moves and some shooting after movement form both sides.
At this point I found out that maneuvering squadron of 6 bases of dragoons who march and move in close order is a bit ackward. If I take that amount of dragoons later, they will get to work in smaller units.
On my right flank cossacks and Wallachians approached the ford spotting the reiter company waiting.
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| Vasemmalla kapteeni Kniephausen ratsumiehineen, oikealla valakialaiset käärmelippuineen ja taustalla kasakat. |
I left my elite cossacks with move pushing forward, towards the rear of the dragoons on the open, cossacks on the right countercharged the reiters, cossack squadron by the mill charged the nearest enemy - being the dragoons. Pancerny pushed forward in order to have a go at the approaching reiters. Dragoons snaked past the mill and dismounted what I thought was outb of charging range of the leftmost reitergroup. Elite wallachians sneaked past the charging reiters in attempt to close their possible retreat.
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| Reiterit vastaan kasakat - ruotsalaisilla enemmän peltiä, mutta kasakoita on enemmän |
On the left the squadron of cossacks massacred the company of dragoons even though they lost their impact bonus to trundling throug the fields. What a round for the Poles. I even had all three objectives scouted.
Round three - I think I had the initiative this time. Since I had no obvious weak targets on front sectors of my cossacks I ordered the dragoons to defend and continued with move orders with pancerny and all the relevant cossacks.
Reiters left on the field obviously had every intention of charging and to my dismay were on range to slam into dragoons. (Bad measuring on my part and I half expected to maneuver the guys out of harms way by reforming. The other - armoured and veteran reiter squadron also received orders I expected to be charge.Furthermore as unexpected reinforcements a clone of the freshly killed reiters appeared in good order on the sidelines - ready and willing to slam into my troops. With the threat of three charges I ran out of places to effectively get my banners and squadrons out of harms way.
Elite cossacks and pancerny pulled off, but cossack squadron had to trot and meet the cossacks to make way and dragoons had to take the brunt of swedish assault standing back against the wall.
Cossacks did win their opponent - again simply by outnumbering them in large number. The dragoons on the other hand got slaughtered against the walls of the mill, with only horseholders being able to run away.
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| Joskus on ikävää olla rakuuna |
Round four - swedes get the initiative, get the disorganization intpo order and charge the pancerny from two sides, Pancerny respond with a counter charge towards the first threat - reiters in the centre. The troops from the mill need to narrow their front but do so, wheel and slam into the back of the pancerny banner. Unsurprisingly the pancerny break and flee after taking casualties from both front and back. The centre reiter pursue but fail to catch them, thus loosing their orders. On other side of the field wallachians cross the ford and start to shoot dragoons - still without orders - lounging in the pigsty. Only results is one casualty to the wallachians. The cossacks engaged with reiters charge again and after sharp clash force them to flee. They also pursuit to the edge of the table and lose their orders- leaving them in practise out of the action for rest of the game. The veteran cossacks take positions on the flanks and back of the reiters punishing the pancerny and use their carbines and bows giving out some casualties, but failing to kill bases.
On round five pancerny flee off board. Poles have initiative and the elite cossacks make an frustrated charge to the back of the armoured reiters in the centre. Unfortunately arquebusreiters by the mill pour lead into their flank and manage to kill of a base. Despite pressing home the charge the elite cossacks lose the battle and withdraw in good order. On the other side of pigsty wallachians and cossacks from beyobd the river exchange shots with the dragoons in the pigsty with no effect.
At the end of the round reinforcements in form of pancerny banner appear to the Poles.
Round six - no action with effect to the end result. Poles have heavier casualties, but soak them better, being more numerous. Poles also managed to scout all three objectives thus getting on point more in the results - resulting in a draw.
My opponent blundered when he attacked on my right flank at round two. With good tactical discipline it was not desperate gamble, but it did leave him vulnerable without having scouted the objective especially since he pushed his troops on other side of the river too far from the ford at the same time.
I totally blew round three - failing to appreciate the 30cm charge rate of his reiters fully. The idea to avoid one on one engagements with armoured reiters was sound, but the execution failed with dire results. Problem was added by distance between my commander and separated troops later - making it impossible to answer to threats in nimble way and to use all my troops. Deploying dragoons in one squadron was mistake, so was dismounting them on charge range. And I should have taken the troops from other side of the river faster to create a threat to Swedish rear. (Not that it would have hindered him from smashing forward, but maybe harassing and giving extra casualties in any case.)
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