Again colonel Opalinski and his troops were battling the Swedes for control of a bridge.
This time the Swedish commander had less troops at his disposal and Opalinski had gotten an extra banner of Tatars to supplement his previous forces.
Hence the Swedish player rolled for scenario - with difference in points being so small that he could only choose holding the bridge. This was something he was not too happy to do since this time his troops consisted of squadron of armored veteran reiters with four bases, a three base company of national reiters, another four base squadron of arquebus reiters and a large company of dragoons. A force not really suitable or defensive action.
With superior scouting I could leave one unit as flanking force - choosing this time to use my dragoons for that task.
He deployed national reiter squadron on bridgehead, with armoured reiters back on the other side of bridge - ready to pounce on anyone passing it, Dragoons dismounted on the side of the bridge and arquebuisers on the side of the ford.
I had my cossacks in one 6 base squadron ready to carge the bridgehead, followed by pancerni in one squadron, with tatars, wallachians and volunteers guarding the right flank towards the ford.
Both side rolled for an additional effect. He got to give my colonel a bad day - leaving annoyed Opalinski with just three command points. I got panic and chose to give this affliction to his squadron of armoured reiters.
On first round Poles got initiative. Remarkably the disordered reiters remained so milling aimlessly about. The cossacks reached the Viborg cavalry troopers on bridgehead - being closer than my opponent had anticipated, but only with three bases making contact- being further than I had thought.
The charge got Viborgers fleeing and after pursuit blasting though already disordered armoured reiters
- who broke and fled also.
The flankers approached to range of peppering dragoons with long range fire - that had no effect. The dragoons gave pursuing cossacks a salvo that gave some casualties, but resulted in no panic.
With the armored reiters beyond Swedish colonels command range at the start of round 2 the game was practically over. Dragoons put up a decent defence, but were worn out by sheer numbers, and on my left flank the strong squadron of mounted arquebusiers got slowly whittled away by tatar and wallachian fire with Danzig volunteers keeping them bogged down.
Battle was over by round four with strategic victory to Opalinski. ( The fleeing reiters actually saved so big chunk of Swedish forces that it was not really a historic one.)
Record between Oxenstierna and Opalinski is now 1-1.
This time thee disorder to reiters was crucial to the result - but for it to end in such major disaster Swede had to fail his rally, lose the battle badly, lose his morale save and again when fleeing through the reiters lose the morale save again.
The game went smoothly - playing time this time about two and a half hours which we felt was pretty OK. We did not experience bigger troubles with the mechanics this time. We had to have a discussion what we felt plausible for cavalry leaving the bridge and charging the Swedish dragoons.