The game was setup with main motivation
of getting hang of the rules.
I had a Polish skirmish force of 11
Force points against 12 points Swedish detachment of my opponent.
I had colonel upgraded to 4 command
points, with assisting Rotamaster. Two banners of pancerni, two
banners of cossacks, a company of dragoons, one banner of wallachians
and one large banner of volunteers. My opponent brought similar
command, 4 banners of reiters, a banner of arquebus armed reiters, 2
companies of dragoons, 2 companies of musqueteers and 2 regimental
guns.
With my force weaker I got to roll for
the scenario. Rolling two times ambush and once bridge battle we got
the bridge battle, since the difference in strength points did not
allow for me to take the ambush.
For additional effects I got delay for
the enemy, stranding half of his dragoons from the deployment and
both got unexpected reinforcements allowing us to attempt get
destroyed units back into the game. My huge advantage in recon
allowed me to set one unit aside for later appearance as flanking
unit – to which rople I set one banner of cossacks.
I deployed first concentrating my force
on the side of the ford, with idea of making a wide sweep with the
heavy hitting pancernicossacks set up as one strong squadron and with
their flanks covered by wallachians and volunteers. This proved to be
an tactical error since holding the bridge was the main objective of
the scenario
My right flank: wallachians, dragoons Pancerni and the volunteers from Danzig. |
My opponent deployed his reiters in one
squadron towards the bridge, with musqueteers, arquebusiers and
dragoons on the side of the ford and guns in edge of forest with
field of fire to bith bridge and ford.
The proud cossackbanner ready to charge the puny Swedes. |
First round saw my gallant cossacks on
the bridgehead charging the enemy reiter squadron twice its size and
receiving a countercharge. Results were unpleasant for the cossacks
who first received the reiters pistol fire while charging and even
though they gave at least as much casualties they got were
overwhelmed by the Swedish iron discipline and sheer numbers of the
reiters – resulting in withdrawal and new lost combat after
pursuit.
On the side of the ford my pancerni, volunteers and
wallachians moved nicely forward, with dragoons taking defensive
positions at the side of the ford.
The force on the ford advancing in good order. |
The enemy as said charged at the side
of the bridge. His dragoons, musqueteers and arquebusiers tried to
block the ford and moved forward. His cannons opede fire against the Danzig volunteers with no visible results.
Round two saw my cossacks fleeing from pursuing Swedish reiters and my right advancing in good order although slowly - even though the Poles could swim with their horse they still advanced only at half pace.
At this stage my opponent dismounted his dragoons and prepared his musqueteers for defence. On round two - designated time to start calling the flankers in the guys refused. On round three I got an 0 meaning they would not come this round - or round four either...
Poles in the river, Swedes loading their firearms on the right. |
With the wallachians rounding the flank Polish attack could turn left towards, the bridge on rounds four to six.
My wallachians and pancerni turned towards the Swedish guns and charged. The Swdish commander was pulling his battered arquebusiers and his big squadron of reiters towards the bridge for the final stand. At this point my gallant volunteers charged the Swedish dragoons on the flank - making zero damage and collapsing in shock on witnessing such tenacity.
Guns at the edge of the top forest, volunteers fleeing in the middle. Pancerni and wallachians turning towards the guns |
On round five my flanking cossacks finally arrived and charged a company of enemy dragoons that at last had arrived to the field - the delayed unit remember? Succesful charge left the cossack loitering at the edge of the map with no orders - outside the command range of my second in command. The pancerni charged the foremost cannons, got hit first on the flank by those pesky dragoons left there by volunteers and than by canister shot and decided to call it a day. (without even losing a base...)
On round six my wallachians killed the enemy gun, enemy shot some errant shots towards various targets, but no real changes happened. Swedes took heavy losses, Poles acceptable. With the difference of one in strength points and the objective firmly in the Swedish hands it was a tactical victory to the Swede.
Both sides made errors in deployment - the Swedish player complained leaving his guns too far back and wasting his shots into inefficient long range fire. I did not utilize the bridge enough but got mired into crossing the river by ford and swimming - costing me time before getting into fighting contact. And leaving the actual objective badly undefended.
But nice first try. Lots of stuff was played a bit wrongly, but general pace of game was better than I feared and the feel was pretty intuitive. Finding needed rules in the middle of the game on the other hand definitively was not.
Ei kommentteja:
Lähetä kommentti